Recent Changes On Coveyf

Published on Jul 19, 2026 by Admin

Recent Changes On Coveyf

The platform and adventure lineup saw a round of smaller changes worth listing out.

  • Added a new metroidvania-style format alongside the existing linear-level options already available.
  • Rebalanced enemy placement on a batch of levels that were rated tougher than intended.
  • Fixed a rare collision bug where a player occasionally clipped through a moving platform.
  • Removed a level pack that stopped loading reliably; replaced it with a comparable one.
  • Improved load time on the level-select map screen, which had grown slower recently.
  • Adjusted jump-arc physics slightly for more consistent, predictable landings.
  • Polished the post-level summary screen with a clearer time and collectible breakdown.
  • Added a checkpoint-review option for retrying just the last section without a full restart.

These changes are already live in the browser version, no extra steps needed.