Recent Changes On Coveyf
The platform and adventure lineup saw a round of smaller changes worth listing out.
- Added a new metroidvania-style format alongside the existing linear-level options already available.
- Rebalanced enemy placement on a batch of levels that were rated tougher than intended.
- Fixed a rare collision bug where a player occasionally clipped through a moving platform.
- Removed a level pack that stopped loading reliably; replaced it with a comparable one.
- Improved load time on the level-select map screen, which had grown slower recently.
- Adjusted jump-arc physics slightly for more consistent, predictable landings.
- Polished the post-level summary screen with a clearer time and collectible breakdown.
- Added a checkpoint-review option for retrying just the last section without a full restart.
These changes are already live in the browser version, no extra steps needed.